Patch 1.1.0
8th September, 2018Top Issues
- Issue with health of mobs not initially going down when damaged has been resolved.
- The repetitive sound effects that played when towers were damaged/healed has been reduced.
Vehicle Changes
- Voice audio for “Fog Hog” has been updated to make it sound more like the vehicle name.
- The Flaming Blade’s Visual Effects (VFX) have been fixed so players no longer see the FX after being eliminated by the super weapon.
- Vampire VFX fixed so players no longer see the super weapon FX after respawning.
- Goofer reticle fixed to show correct cooldown of super weapon.
- Audio has been updated for Electron vehicle.
- Target decal for the Electron’s Orbital Blast has been improved.
- Tiny Giant super weapon fixed so that the vehicle re-grows in size after use.
- Kamikaze speed boosts no longer remain in world after use.
- Kamikaze super weapon decal has been improved.
- Thunder Pulse VFX fixed so players no longer see the super weapon FX after respawning.
- Gravitron green glow VFX on vehicle fixed so they only display when the healing ability is ready to use.
- Sniper Prince shield occasionally closing during using the ability has been fixed.
- Sniper Prince shield is now visible to enemy players.
- Shield fix for Sniper Prince so it no longer appears to re-open after respawning.
- Vehicle health bars have been corrected to display at correct heights above the vehicles.
- Healing beam tethers have been improved so they only heal a player when attached.
TUTORIALS
- Tutorial 1 progression has been fixed. Players are no longer able to upgrade abilities away from the designated areas.
- Mobs spawning visually improved.
- Tutorial 2 progression has been fixed. The tower core will no longer be destroyed without player input.
- Mobs attacking tower doors graphically improved.
- Tutorial music continuously playing after the Tutorial has been completed has been fixed.
- Collision added to first tower on Tutorial 2.
- Tutorial completion UI has been improved.
- Tutorial audio for mobs has been added.
- Players are no longer able to progress through Tutorial 2 without completing the stages of the Tutorial.
- Invisible collision, which players could crash into has been removed from Tutorial.
- Loading into the Tutorial has been corrected, so players start in the correct position.
- Dying from the tower no longer causes progression blockers.
- Changing vehicles during Tutorial no longer disables vehicle abilities.
- Tutorial UI fix for the arrows not leaving the screen.
- Changing window options no longer causes game to freeze during Tutorial.
- Mob spawn rate revised to improve the Tutorial flow.
- Blimp texture quality increased.
- Tutorial loading times improved.
- Switching vehicle during Tutorial no longer displays in-match UI.
BROADCASTER
- Broadcasters are not able to see which way they are facing on the mini map.
- Controller sensitivity increased for Broadcaster.
- Broadcaster UI has been scaled down to only display what is needed.
- Broadcaster description has been updated.
- Broadcaster tower collision has been revised.
- Number keys (1-9) now cycle through different fixed camera points.
- Broadcaster HUD elements now update correctly.
- Broadcaster level collision has been improved across the map.
UI AND HUD BUGS
- The shop UI scales with screen sizes.
- Male body type no longer appears distorted in the Customiser.
- UI and HUD elements now change colour when a colour-blind mode is active.
- “Eliminated By …” taunt screen now scales with different screen sizes.
- Correct messaging now appears when a player joins a match in progress.
- The score now displays correctly during overtime.
- Camera update speed increased on UI.
- Opening the Scoreboard whilst firing no longer leaves players’ vehicle continuously firing weapon.
- Overtime text has been revised to make it more visible.
- Speed boost on reticle will now update correctly if player passes through two speed balloons.
- Taunt UI is now positioned correctly.
- Taunt screen fixed during Tutorial.
- Audio added to post-game screens.
- UI elements added to all on-screen messages in Hall of Champions.
- Shop UI layered correctly to sit on top of widgets.
- Base and tower icons revised.
- Scoreboard HUD elements repositioned and scaled correctly.
- Profile pictures now appear on Scoreboard.
- Tower icons revised on Scoreboard to increase resolution.
- Scoreboard text overlap on the secondary vehicle has been fixed.
- Buffs and debuffs HUD notifications are no longer being shown when no buff/debuff effects are present on the vehicle.
- Option for leaving game revised to read “Quit Game”.
- Skins Store – Selecting a vehicle that is not owned will now hide the “cross” button prompt.
AUDIO
- Adjusting the audio volume will no longer play two different tracks.
- Audio fixed when suspending the application and resuming.
- Audio balancing improved within Hall of Champions.
- Vehicle audio will now load in with the vehicle.
- Audio improved for Tiny Giant’s weapon balloons.
- Audio improved for Goofer.
- Explosion audio improved for towers.
- Audio for jetpacks improved.
- XP tower audio added to game.
MOB FIXES
- Fixed a bug that prevented players from stopping when colliding with a Mob.
- Fixed a bug where tracer and Impact FX in the wrong position when shooting mobs
- “Lyra” skin for Mob Buddy name change.
- Bots have been improved.
- Z-Fighting removed from Mob health bars.
- Mob health bars no longer clips into the model on the large mobs.
- Crosshair revised to only show hits that connect.
- Resolution improvements on Mob and drone health bars.
- Graphics improved on Mob wheels.
SIN BIN
- Sin bin floor graphics improved.
- Status icons no longer display when on Sin bin.
HALL OF CHAMPIONS
- Vehicle names updated within Hall of Champions.
- Podium in Hall of Champions will now display the top three players of the season.
- Glass texture added underneath the main platform in the Hall Of Champions.
- Hall of Champions Polish for windows.
- Hall of Champions floor colour change.
ENGAGEMENT SCREEN FIXES
- Fix for game occasionally crashing when passing the Engagement screen.
- Fix for character being missing on the Engagement screen.
IN GAME LOBBY FIXES
- Fix for having the game minimised after completing a match and going to the lobby causing the game display a black screen.
- Fix for a crash that was seen when failing to join a lobby.
- Scrolling improvements when using a mouse.
- Fix for joining a game within its lobby as a five-person team and having players separated across both teams.
- Fix for Broadcaster joining a lobby and entering an infinite loading screen.
- Fix for players being disconnected after playing a match.
CHARACTER FIXES
- Fix for characters seen twitching on end-game screen.
- Devil Horns emote no longer breaks character model.
- Selecting “Body Type” in Customiser, when wearing a helmet no longer removes the helmet from character.
- Fix for the character facing the wrong way when selecting emotes.
LATE JOIN
- Late joining disables the ability to talk in chat via text
- A crash occurs when the player late joined into a game
- When a user late joins a game, the user’s teammates can have enemy red auras present on their vehicles
- Latejoin Overtime message appears after late joining
- Latejoin Players are shown scores on late join
- The tower doors appear to display the tower doors being up when the player late joins into a game
GENERAL FIXES
- Fixed a bug to stop players from taking damage while on the spawn platform when hit with certain abilities.
- Updated loading screen hints.
- Lens flares no longer appear through geometry when the camera is zoomed
- Fix for players not being able to re-join a game.
- Glowing overlay fixed when opening upgrades menu.
- Purchasing items no longer displays errors.
- All available vehicles are visible to players in the Collections menu.
- Shop UI revised and fixed some issues with some consumable icons being darker.
- Legal screen now scales with different size screens.
- HUD elements now scale with different screen sizes.
- Fix a bug where after re-joining a match, the player wouldn’t be able to see themselves on the minimap.
- Loading freeze fixed when players close the game during loading screen.
- UI navigational fixes when using mouse.
- Iceland collision has been improved.
- Fix for the repair progress indicator on your secondary vehicle stopping after dying.
- Healing tethers locking on to objects through geometry fixed.
- Text wrapping fixed on end-game screens.
- Camera improvements when switching vehicles.
- Fix for power core save widget disappearing from screen too quickly.
- Fix for the Fortress Flamethrower not moving into place after upgrading.
- Performance increased when starting a match.
- Fix for players missing during the pre-game line-up screen.
- Text chat fixed so other players can see the text.
- Improved behaviour of projectiles.
- Changing in-game resolution settings no longer breaks mouse control.
- Performance improved during death sequences.
- Baseline XP award for bots balanced.
- The Team ICONs at the top of the screen now display the correct way around for the Broadcaster.
- Weapon jammed icon now appears on starting platform.
- Fix for losing mouse focus when minimising the game.
- Some error messages reworded.
- UI navigation fixes for the Collections Store.
- Fix for player names incorrectly displaying after the “Ready Go!”.
- Fix for black screen when a player joins a friend’s game on PSN.
- Tower Icons revised and made larger and clearer.
- Healing a turret no longer displays it as healing a shield.
- UV’s moved to fit in line with the windows.
- Fix for purchasing a vehicle or skin not placing cursor highlight on the proceed button.
- Fix for players being able to shoot their allied players.
- Fixed camera clipping into a rock near the Mushroom tower.
- Vehicle ability icons no longer overlap borders in “Collections”.
- Loading screen instructions reworded.
- Fix for the arena rotating behind players on end-game screen.
- Fix for the purchasable healing balloon aura can appearing red for the user who placed it down.
- Text scales to fit taunt screen message.
- Cooldown timers text size revised.
- Season text revised.
- Loading icon re-positioned.
- The purchase complete text has been rescaled.
- After completing a purchase the “Okay” button is now highlighted by default.
- Purchasing text has been rescaled to fit into the text boxes.
- Turrets repositioned to be firmly on the ground.
- All purchasable Customiser colours are now purchasable.
- Scrolling through the menu on the Customiser causing it to start its loop again has been fixed.
- All purchasable Customiser eyes are now purchasable.
- Fix for crosshair displaying in top corner, if healing an ally behind.
- Fix for being able to shoot enemy players on the starting platform.
- Scoreboard now scales correctly to different screen sizes.
- Ready and Quit button prompts no longer disappear on end-game screen.
- Players who disconnect from the server are now given the correct error message.
- Respawn Timer doesn’t countdown.
- Correct references to PlayStation Network added to purchasing screens.
- Mastery levels are consistent with Mastery screen.
- Arena stands improved through Hall of Champions.
- Debris from destroyed towers will now clear quicker.
- All dialog boxes now contain button prompts.
KNOWN ISSUES IN THIS BUILD
- Teammate AR marker stuck on the screen and not moving after a player has switched vehicle
- AR markers were seen showing the player the location of enemies after late joining
- The announcer voices are missing for the overtime statement when overtime is triggered
- Most vehicles will suffer from the blurred wheel effects when getting to their travel speed
- The wrong button prompt for switching vehicles on SinBin
- The map is missing on the sin bin
- Late-join – Player avatar incorrect after late-joining
Wanting to track the top community issues? Head over to our Switchblade | Community Issues Trello board here.