Patch 01.30 (31927)
8th October, 2019
PS4
New Features
- Matchmaking
- Pre-Lobby screen
- Addition of Pre-Lobby screen where players are pooled together before entering Lobby. This adds more time to help create more full games.
- Matchmaking Checks
- Checks to see if the player is still in the queue. This resolves disconnected or unresponsive players from the Matchmaking queue.
- Ready Up on End Game Screen changes
- Players are now able to select “Ready” on the end-game screen and are taken through to the next match. Previously every player in the match would need to select “ready”.
- Further Matchmaking UI update
- Rolled out Hall of Champions Matchmaking UI to end-game screen.
- Added Player Joining/leaving notifications.
- Loading Screen Fixes
- Simplified loading screens both loading into and out of games.
- This will resolve a lot of the loading screen crashes.
- The audio used on the loading screens has been updated to fix several audio bugs.
Known Issues
- UI
- “Quick Play” text overlaps with border on map selection screen.
- Selection cursor disappears if player presses “Back” after purchasing an item. This can be fixed by pressing “Back” again to exit the current menu.
- Tutorial
- In ‘Basic Controls’ Tutorial, the user can occasionally see two orbital cannons fire at once.
- It is easy to hit the gateway with the plasma missile.
- Taunt screen is too bright.
- Customiser
- Occasionally options must be selected multiple times before they open
- Pre-Lobby screen.
- Occasionally when a player leaves the pre-lobby screen, their username will remain as “player joining”.
- Game play
- Mobs overtaking other mobs can clip scenery, which destroys them.
- A.I occasionally seen not participating in match rules.
- The user can encounter invisible player models on the sin bin, with only the player’s name showing
- Players can’t use Mouse and Keyboard to buy items or navigate the in-game shop whilst in overtime.
- Kill feed icons occasionally disappear for a short time.
- Vehicles
- The speed boost front cone effect is invisible.
- Flaming Blade’s Speed Boost ability has no audio.
- Flaming Blade missiles tracer can be seen firing from incorrect position on the map.
- Localisation
- Multiple text strings not localised throughout game.